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Agent_ZeroToward Neurocognitive Foundations for Generative Social Science$
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Joshua M. Epstein

Print publication date: 2014

Print ISBN-13: 9780691158884

Published to Princeton Scholarship Online: October 2017

DOI: 10.23943/princeton/9780691158884.001.0001

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Agent-Based Computational Model

Agent-Based Computational Model

Chapter:
(p.81) Part II Agent-Based Computational Model
Source:
Agent_Zero
Author(s):

Joshua M. Epstein

Publisher:
Princeton University Press
DOI:10.23943/princeton/9780691158884.003.0003

This part describes the agent-based and computational model for Agent_Zero and demonstrates its capacity for generative minimalism. It first explains the replicability of the model before offering an interpretation of the model by imagining a guerilla war like Vietnam, Afghanistan, or Iraq, where events transpire on a 2-D population of contiguous yellow patches. Each patch is occupied by a single stationary indigenous agent, which has two possible states: inactive and active. The discussion then turns to Agent_Zero's affective component and an elementary type of bounded rationality, as well as its social component, with particular emphasis on disposition, action, and pseudocode. Computational parables are then presented, including a parable relating to the slaughter of innocents through dispositional contagion. This part also shows how the model can capture three spatially explicit examples in which affect and probability change on different time scales.

Keywords:   computational model, Agent_Zero, generative minimalism, replicability, affective component, bounded rationality, social component, disposition, dispositional contagion, probability

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