Postprocessing
Postprocessing
This chapter explains how to write a postprocessing code, and more specifically how to study the nonlinear simulations using computer graphics and analysis. It first considers how to compute and store results in a file during the computer simulation, assuming the Fourier transforms to x-space are done within the main computational code during the simulation. It then describes the postprocessing code for reading these files and displaying the various fields, along with the use of graphics software packages that provide additional, more sophisticated visualizations of the scalar and vector data. It also discusses the computer analysis of several additional properties of the solution, focusing on measurements of nonlinear convection such as Rayleigh number, Nusselt number, Reynolds number, and kinetic energy spectrum.
Keywords: postprocessing code, nonlinear simulations, computer graphics, Fourier transforms, computer analysis, nonlinear convection, Rayleigh number, Nusselt number, Reynolds number, kinetic energy spectrum
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