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Population-Based Survey Experiments$
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Diana C. Mutz

Print publication date: 2011

Print ISBN-13: 9780691144511

Published to Princeton Scholarship Online: October 2017

DOI: 10.23943/princeton/9780691144511.001.0001

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Treatments in the Context of Games

Treatments in the Context of Games

(p.68) Chapter Five Treatments in the Context of Games
Population-Based Survey Experiments

Diana C. Mutz

Princeton University Press

This chapter examines games-based treatments, which are an out-growth of conducting experiments online, where gaming seems only natural and where highly complex, multi-stage experimental treatments can be experienced by participants. It begins with a description of how treatments have been implemented in the context of several classic economic games using random population samples. In these studies, the biggest challenge is adapting the often complex instructions and expectations to a sample that is considerably less well educated on average than college student subjects. In order to play and produce valid experimental results, participants in the game have to understand clearly how it works and buy into the realism of the experimental situation.

Keywords:   game-based treatments, online experiments, gaming, economic games, random population samples, realism

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