This chapter describes smooth variational principles (of Ekeland type) as infinite two-player games. These variational principles are based on a simple but careful recursive choice of points where certain functions that change during the process have values close to their infima. Like many other recursive constructions, the choice has a natural description using the language of infinite two-player games with perfect information. The chapter first considers the perturbation game used in Theorem 7.2.1 to formulate an abstract version of the variational principle before showing how to specialize it to more standard formulations. It then examines the bimetric variant of the smooth variational principle, along with the perturbation functions that are relatively simple. It concludes with an assessment of cases when completeness and lower semicontinuity hold only in a bimetric sense.
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